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SPOT THE DIFFERENCE

Writer: SINTAASINTAA

Updated: Feb 22


 

SPOT THE DIFFERENCE is a game. And like every game, it has to be fun. But it is also a critique of that segment of academia that views the typological elements of facades merely as forms or symbols—rather than recognizing them, first and foremost, as climatically responsive components that create healthy and comfortable environments tailored to specific locations and contexts. Secondly, these elements facilitate user-facade interactions—what we call interactionism.

Much like those puzzles where you have to find subtle differences (though here, the differences are far less subtle), this blog challenges the idea of architecture as a mere sequence of styles. Instead, it explores architecture as a sequence of interactionisms, where buildings from different decades can belong to the same typology of user-facade interactions.

Architecture has always been an art of constructing beautiful and comfortable spaces for its users—not just an art concerned with beauty and composition alone.

This blog is also a tribute to Fabio Novembre’s blog, IO NOI, where—though for entirely different reasons—he compares images from product design, graphic design, or architecture, often from different periods, but unified under the same title or concept.

Spot the Difference does not imply that the two projects compared are identical. Likewise, I am confident that Novembre’s blog does not suggest any copyright concerns regarding the images it juxtaposes.

The purpose of this exercise is to identify commonalities between facades and user-facade interactions throughout history—revealing patterns that transcend time and stylistic categories.



 

POST #1


St. George School, 1955 Steiff Factory, 1903

 













 
 
 

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